200mm Railgun I
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. |
Astronautic
Cargo capacity | 1 m3 | |
Mass | 1,000 kg | |
Volume | 10 m3 | |
Baseprice | 100,000 ISK |
Attributes
Activation Cost | 4.514999866485596 GJ | |
requiredSkill1Level | 1 | |
requiredSkill2Level | 3 | |
Tech Level | 1 Level | |
Used with (Charge Group) | Hybrid Charge | |
Signature Resolution | 40000 m | |
Meta Level | 0 Level | |
heatAbsorbtionRateModifier | 0.009999999776482582 | |
Overload rate of fire bonus | -15 % | |
Heat Damage | 0.699999988079071 HP | |
Required Thermodynamics Level | 1 Level | |
typeColorScheme | 11324 | |
Reload Time | 5000 s | |
Secondary Skill required | Gunnery | |
Primary Skill required | Medium Hybrid Turret | |
Structure Hitpoints | 40 HP | |
Powergrid Usage | 158 MW | |
slots | 1 | |
CPU usage | 33 tf | |
Optimal Range | 18000 m | |
Charges Per Cycle | 1 | |
targetModule | 0 | |
accuracyBonus | 0 | |
Damage Modifier | 2.5299999713897705 x | |
mainColor | 8627698 | |
Charge size | 2 | |
Accuracy falloff | 10000 m | |
Turret Tracking | 8 | |
Rate of fire | 4455 s |