350mm Railgun II
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike. |
Astronautic
Cargo capacity | 2 m3 | |
Mass | 2,000 kg | |
Volume | 20 m3 | |
Baseprice | 1,172,260 ISK |
Attributes
requiredSkill1Level | 5 | |
Activation Cost | 15.399999618530273 GJ | |
Structure Hitpoints | 40 HP | |
Powergrid Usage | 1733 MW | |
Charges Per Cycle | 1 | |
Used with (Charge Group) | Advanced Railgun Charge | |
Signature Resolution | 40000 m | |
CPU usage | 63 tf | |
Meta Level | 5 Level | |
Overload rate of fire bonus | -15 % | |
Heat Damage | 0.800000011920929 HP | |
Required Thermodynamics Level | 1 Level | |
typeColorScheme | 11325 | |
Reload Time | 5000 s | |
Damage Modifier | 2.640000104904175 x | |
Used with (Charge Group) | Hybrid Charge | |
Tech Level | 2 Level | |
requiredSkill3Level | 1 | |
targetModule | 0 | |
accuracyBonus | 0 | |
mainColor | 8627698 | |
Charge size | 3 | |
Accuracy falloff | 20000 m | |
Turret Tracking | 1.225350022315979 | |
Primary Skill required | Large Hybrid Turret | |
Secondary Skill required | Gunnery | |
Tertiary Skill required | Large Railgun Specialization | |
requiredSkill2Level | 1 | |
Rate of fire | 7313 s | |
heatAbsorbtionRateModifier | 0.019999999552965164 | |
Optimal Range | 43200 m | |
slots | 1 |