Federation Navy 200mm Railgun
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. |
Astronautic
Cargo capacity | 1 m3 | |
Mass | 1,000 kg | |
Volume | 10 m3 | |
Baseprice | 100,000 ISK |
Attributes
Used with (Charge Group) | Advanced Railgun Charge | |
Used with (Charge Group) | Hybrid Charge | |
Tech Level | 1 Level | |
Signature Resolution | 40000 m | |
requiredSkill2Level | 3 | |
requiredSkill1Level | 1 | |
Secondary Skill required | Gunnery | |
Meta Level | 8 Level | |
heatAbsorbtionRateModifier | 0.009999999776482582 | |
Overload rate of fire bonus | -15 % | |
Heat Damage | 0.699999988079071 HP | |
Required Thermodynamics Level | 1 Level | |
metaGroupID | 4 | |
typeColorScheme | 11328 | |
Reload Time | 5000 s | |
Primary Skill required | Medium Hybrid Turret | |
Turret Tracking | 8 | |
Accuracy falloff | 10000 m | |
Activation Cost | 3.611999988555908 GJ | |
Structure Hitpoints | 40 HP | |
Powergrid Usage | 158 MW | |
slots | 1 | |
CPU usage | 37 tf | |
Rate of fire | 4455 s | |
Optimal Range | 18000 m | |
Charges Per Cycle | 1 | |
targetModule | 0 | |
accuracyBonus | 0 | |
Damage Modifier | 3.1600000858306885 x | |
mainColor | 8627698 | |
Charge size | 2 |