Republic Fleet 200mm Autocannon
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. |
Astronautic
Cargo capacity | 0.3 m3 | |
Mass | 15 kg | |
Volume | 5 m3 | |
Baseprice | 4,484 ISK |
Attributes
Used with (Charge Group) | Advanced Autocannon Ammo | |
Reload Time | 10000 s | |
Used with (Charge Group) | Projectile Ammo | |
Tech Level | 1 Level | |
requiredSkill2Level | 1 | |
requiredSkill1Level | 1 | |
Secondary Skill required | Gunnery | |
Primary Skill required | Small Projectile Turret | |
Signature Resolution | 40000 m | |
Meta Level | 7 Level | |
republicFleetBonusMultiplier | 1.0199999809265137 | |
heatAbsorbtionRateModifier | 0.009999999776482582 | |
Overload damage bonus | 15 % | |
Heat Damage | 1 HP | |
Required Thermodynamics Level | 1 Level | |
metaGroupID | 4 | |
typeColorScheme | 11339 | |
Turret Tracking | 315 | |
Accuracy falloff | 5160 m | |
Activation Cost | 0 GJ | |
Structure Hitpoints | 40 HP | |
Powergrid Usage | 4 MW | |
slots | 1 | |
CPU usage | 6 tf | |
Rate of fire | 3750 s | |
Optimal Range | 1200 m | |
Charges Per Cycle | 1 | |
accuracyBonus | 0 | |
Damage Modifier | 3.6101999282836914 x | |
Charge size | 1 |