150mm 'Musket' Railgun
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. |
Astronautic
Cargo capacity | 0.1 m3 | |
Mass | 500 kg | |
Volume | 5 m3 | |
Baseprice | 15,000 ISK |
Attributes
Activation Cost | 2.0999999046325684 GJ | |
Structure Hitpoints | 40 HP | |
Powergrid Usage | 8 MW | |
slots | 1 | |
CPU usage | 20 tf | |
Rate of fire | 4250 s | |
Optimal Range | 12000 m | |
Charges Per Cycle | 1 | |
targetModule | 0 | |
accuracyBonus | 0 | |
Damage Modifier | 3.299999952316284 x | |
mainColor | 8627698 | |
Charge size | 1 | |
Accuracy falloff | 6000 m | |
Turret Tracking | 73.5 | |
Primary Skill required | Small Hybrid Turret | |
Secondary Skill required | Gunnery | |
requiredSkill1Level | 1 | |
requiredSkill2Level | 1 | |
Tech Level | 1 Level | |
Used with (Charge Group) | Hybrid Charge | |
Used with (Charge Group) | Advanced Railgun Charge | |
Signature Resolution | 40000 m | |
Meta Level | 6 Level | |
heatAbsorbtionRateModifier | 0.009999999776482582 | |
Overload rate of fire bonus | -15 % | |
Heat Damage | 1 HP | |
Required Thermodynamics Level | 1 Level | |
metaGroupID | 3 | |
typeColorScheme | 11323 | |
Reload Time | 5000 s |