Radar ECM II
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation. |
Astronautic
Cargo capacity | 0 m3 | |
Mass | 0 kg | |
Volume | 5 m3 | |
Baseprice | 192,450 ISK |
Attributes
Accuracy falloff | 32076 m | |
Activation time / duration | 20000 s | |
CPU usage | 48 tf | |
Powergrid Usage | 1 MW | |
Optimal Range | 34560 m | |
Activation Cost | 58 GJ | |
Structure Hitpoints | 40 HP | |
Primary Skill required | Electronic Warfare | |
Gravimetric ECM Jammer Strength | 1.2999999523162842 | |
RADAR ECM Jammer Strength | 4 | |
requiredSkill1Level | 4 | |
Tech Level | 2 Level | |
Meta Level | 5 Level | |
ewTargetJam | 0 | |
Heat Damage | 6.599999904632568 HP | |
Required Thermodynamics Level | 1 Level | |
Overload ECM Bonus | 20 % | |
Magnetometric ECM Jammer Strength | 1.2999999523162842 | |
Ladar ECM Jammer Strength | 1.2999999523162842 | |
heatAbsorbtionRateModifier | 0.019999999552965164 | |
Effectiveness Falloff | 32400 m | |
remoteResistanceID | ECM Resistance |