Item details - Radar ECM II
Radar ECM II
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation.
Astronautic
Cargo capacity 0 m3
Mass 0 kg
Volume 5 m3
Baseprice 192,450 ISK
Attributes
Accuracy falloff 32076 m
Activation time / duration 20000 s
CPU usage 48 tf
Powergrid Usage 1 MW
Optimal Range 34560 m
Activation Cost 58 GJ
Structure Hitpoints 40 HP
Primary Skill required Electronic Warfare
Gravimetric ECM Jammer Strength 1.2999999523162842
RADAR ECM Jammer Strength 4
requiredSkill1Level 4
Tech Level 2 Level
Meta Level 5 Level
ewTargetJam 0
Heat Damage 6.599999904632568 HP
Required Thermodynamics Level 1 Level
Overload ECM Bonus 20 %
Magnetometric ECM Jammer Strength 1.2999999523162842
Ladar ECM Jammer Strength 1.2999999523162842
heatAbsorbtionRateModifier 0.019999999552965164
Effectiveness Falloff 32400 m
remoteResistanceID ECM Resistance
Darkside theme by J nx and Trent Angelus, Converted to EDK4 by Vecati
from DS-Natural designed by DzinerStudio