150mm Light AutoCannon II
A simple but effective close combat autocannon. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail. |
Astronautic
Cargo capacity | 0.4 m3 | |
Mass | 500 kg | |
Volume | 5 m3 | |
Baseprice | 74,212 ISK |
Attributes
typeColorScheme | 11343 | |
requiredSkill2Level | 2 | |
requiredSkill3Level | 1 | |
Tech Level | 2 Level | |
Used with (Charge Group) | Projectile Ammo | |
Used with (Charge Group) | Advanced Autocannon Ammo | |
Signature Resolution | 40000 m | |
Meta Level | 5 Level | |
CPU usage | 6 tf | |
republicFleetBonusMultiplier | 0 | |
heatAbsorbtionRateModifier | 0.019999999552965164 | |
Overload damage bonus | 15 % | |
Heat Damage | 0.800000011920929 HP | |
Required Thermodynamics Level | 1 Level | |
requiredSkill1Level | 5 | |
Tertiary Skill required | Small Autocannon Specialization | |
Activation Cost | 0 GJ | |
Structure Hitpoints | 40 HP | |
Powergrid Usage | 2 MW | |
slots | 1 | |
Rate of fire | 3375 s | |
Optimal Range | 1080 m | |
Charges Per Cycle | 1 | |
accuracyBonus | 0 | |
Damage Modifier | 2.9700000286102295 x | |
Charge size | 1 | |
Accuracy falloff | 4730 m | |
Turret Tracking | 362 | |
Primary Skill required | Small Projectile Turret | |
Secondary Skill required | Gunnery | |
Reload Time | 10000 s |