Item details - Malleus I
Malleus I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat.

Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Astronautic
Cargo capacity 0 m3
Mass 2,000 kg
Volume 1800 m3
Baseprice 20,047,300 ISK
Attributes
Structure Hitpoints 100 HP
Maximum Velocity 576 m/sec
Rate of fire 15000 s
Capacitor Recharge time 1000000 s
Damage Modifier 1 x
Inertia Modifier 500 x
Maximum Targeting Range 45000 m
scanSpeed 2000 s
Structure Kinetic Damage Resistance 1 %
Structure Thermal Damage Resistance 1 %
Structure Explosive Damage Resistance 1 %
Structure EM Damage Resistance 1 %
EM damage 1400 HP
Explosive damage 0 HP
Kinetic damage 0 HP
Thermal damage 0 HP
uniformity 0.75
Activation proximity 4000 m
incapacitationRatio 0.75
Primary Skill required Heavy Fighters
Secondary Skill required Fighters
Maximum Locked Targets 6
maxAttackTargets 1
RADAR Sensor Strength 7 points
Ladar Sensor Strength 0 points
Magnetometric Sensor Strength 0 points
Gravimetric Sensor Strength 0 points
entityAttackRange 20000
Shield Capacity 3650 HP
Armor Hitpoints 7500 HP
Armor EM Damage Resistance 0.5 %
Armor Explosive Damage Resistance 0.8 %
Armor Kinetic Damage Resistance 0.75 %
Armor Thermal Damage Resistance 0.65 %
Shield EM Damage Resistance 1 %
Shield Explosive Damage Resistance 1 %
Shield Kinetic Damage Resistance 1 %
Shield Thermal Damage Resistance 1 %
requiredSkill1Level 1
requiredSkill2Level 1
entityFlyRange 7500
Tech Level 1 Level
Shield recharge time 1000000 s
Capacitor Capacity 1 GJ
shieldUniformity 1
Orbit Velocity 175 m/sec
armorUniformity 0.75
structureUniformity 1
Signature Radius 110 m
Scan Resolution 500 mm
entityChaseMaxDelay 1
entityChaseMaxDelayChance 1
entityChaseMaxDuration 10000 s
entityChaseMaxDurationChance 1
Warp Speed Multiplier 1.5 x
Signature Resolution 2500 m
Meta Level 0 Level
Explosion Velocity 60 m/sec
Explosion Radius 2250 m
entityChaseMaxDistance 10000 m
Bandwidth Needed 500 Mbit/sec
aoeDamageReductionFactor 6.5
aoeDamageReductionSensitivity 5.5
Remote Logistics Impedance 0 %
Explosion Radius 5000 m
Explosion Velocity 50 m/sec
fighterAbilityMissilesDamageReductionFactor 5.5
fighterAbilityMissilesDamageReductionSensitivity 5.5
Damage Multiplier 1 x
EM Damage (Per Fighter) 2527 HP
Thermal Damage (Per Fighter) 0 HP
Kinetic Damage (Per Fighter) 0 HP
Explosive Damage (Per Fighter) 0 HP
Remote Electronic Assistance Impedance 0 %
Optimal Range 10000 m
Maximum Velocity Bonus 500 %
Signature Radius Bonus 500 %
Duration 20000 s
fighterAbilityMissilesResistanceID
Rate of fire 40000 s
fighterAbilityAntiFighterMissileResistance 1 %
fighterSquadronIsHeavy 1
Squadron Size 6
Orbit Range 6500 m
Damage Multiplier 1 x
EM Damage (Per Fighter) 316 HP
Thermal Damage (Per Fighter) 0 HP
Kinetic Damage (Per Fighter) 0 HP
Explosive Damage (Per Fighter) 0 HP
fighterAbilityAttackMissileReductionFactor 5.5
fighterAbilityAttackMissileReductionSensitivity 5.5
Rate of fire 5000 s
Explosion Radius 3000 m
Explosion Velocity 40 m/sec
Optimal range 8000 m
Accuracy Falloff 5000 m
fighterSquadronRole 4
Refueling Duration 10000 s
Darkside theme by J nx and Trent Angelus, Converted to EDK4 by Vecati
from DS-Natural designed by DzinerStudio