Medium Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. |
Astronautic
Cargo capacity | 0.32 m3 | |
Mass | 500 kg | |
Volume | 10 m3 | |
Baseprice | 0 ISK |
Attributes
Activation Cost | 160 GJ | |
Structure Hitpoints | 40 HP | |
Powergrid Usage | 120 MW | |
CPU usage | 25 tf | |
Charges Per Cycle | 4 | |
Activation time / duration | 12000 s | |
Armor Hitpoints Repaired | 207 HP | |
Primary Skill required | Repair Systems | |
Secondary Skill required | Mechanics | |
requiredSkill1Level | 1 | |
requiredSkill2Level | 2 | |
Tech Level | 1 Level | |
Used with (Charge Group) | Nanite Repair Paste | |
Meta Level | 0 Level | |
maxGroupActive | 1 | |
heatAbsorbtionRateModifier | 0.009999999776482582 | |
Overload duration bonus | -15 % | |
Heat Damage | 5.300000190734863 HP | |
Required Thermodynamics Level | 1 Level | |
Overload Repair Bonus | 10 % | |
Max Modules Of This Group Allowed | 1 | |
Reload Time | 60000 s | |
Boosted repair multiplier | 3 x |