Item details - Quad Mega Pulse Laser II
Quad Mega Pulse Laser II
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats.
Note: May only be fitted to capital class ships.

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Astronautic
Cargo capacity 1 m3
Mass 40,000 kg
Volume 4000 m3
Baseprice 0 ISK
Attributes
Activation Cost 180 GJ
Structure Hitpoints 40 HP
Powergrid Usage 137500 MW
slots 1
CPU usage 80 tf
Rate of fire 6000 s
Optimal Range 36300 m
targetModule 0
Damage Modifier 0.6311249732971191 x
Charge size 4
Accuracy falloff 16000 m
Turret Tracking 1.5
Primary Skill required Capital Pulse Laser Specialization
Secondary Skill required Capital Energy Turret
Tertiary Skill required Motion Prediction
requiredSkill1Level 1
requiredSkill2Level 5
requiredSkill3Level 1
Tech Level 2 Level
Used with (Charge Group) Frequency Crystal
Used with (Charge Group) Advanced Pulse Laser Crystal
Signature Resolution 40000 m
Meta Level 5 Level
heatAbsorbtionRateModifier 0.009999999776482582
Overload rate of fire bonus -15 %
Overload damage bonus 15 %
Heat Damage 1.2000000476837158 HP
Required Thermodynamics Level 1 Level
Quaternary Skill required Gunnery
requiredSkill4Level 5
typeColorScheme 11313
Reload Time 0.009999999776482582 s
Darkside theme by J nx and Trent Angelus, Converted to EDK4 by Vecati
from DS-Natural designed by DzinerStudio