Guidance Disruptor II
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Astronautic
Cargo capacity | 1 m3 | |
Mass | 0 kg | |
Volume | 5 m3 | |
Baseprice | 29,824 ISK |
Attributes
Activation Cost | 18 GJ | |
Structure Hitpoints | 40 HP | |
Powergrid Usage | 1 MW | |
CPU usage | 48 tf | |
Optimal Range | 48000 m | |
Activation time / duration | 10000 s | |
Charge size | 1 | |
Accuracy falloff | 24000 m | |
Primary Skill required | Weapon Disruption | |
requiredSkill1Level | 4 | |
Tech Level | 2 Level | |
Missile Velocity Bonus | -9 % | |
Flight Time Bonus | -9 % | |
Used with (Charge Group) | Guidance Disruption Script | |
Meta Level | 5 Level | |
Explosion Velocity Bonus | -12 % | |
Explosion Radius Bonus | 12 % | |
heatAbsorbtionRateModifier | 0.019999999552965164 | |
Heat Damage | 3.4000000953674316 HP | |
Required Thermodynamics Level | 1 Level | |
Reload Time | 0.009999999776482582 s | |
Overload Effectiveness Bonus | 20 % | |
Effectiveness Falloff | 24000 m | |
remoteResistanceID | Weapon Disruption Resistance |