Heavy Stasis Grappler I
This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships. |
Astronautic
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Cargo capacity | 0 m3 |
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Mass | 0 kg |
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Volume | 50 m3 |
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Baseprice | 0 ISK |
Attributes
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Activation Cost | 4 GJ |
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Structure Hitpoints | 40 HP |
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Maximum Velocity Bonus | -80 % |
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Powergrid Usage | 200 MW |
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CPU usage | 25 tf |
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Optimal Range | 1000 m |
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Activation time / duration | 2000 s |
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Accuracy falloff | 0 m |
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Primary Skill required | Evasive Maneuvering |
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requiredSkill1Level | 1 |
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Tech Level | 1 Level |
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Meta Level | 0 Level |
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heatAbsorbtionRateModifier | 0.009999999776482582 |
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Heat Damage | 5 HP |
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Required Thermodynamics Level | 1 Level |
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Overload optimal range bonus | 300 % |
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Can be fitted to | Battleship |
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Can be fitted to | Black Ops |
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Can be fitted to | Marauder |
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Can be fitted to | Carrier |
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Max Modules Of This Group Allowed | 1 |
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Can be fitted to | Force Auxiliary |
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Can be fitted to | Dreadnought |
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Can be fitted to | Supercarrier |
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Can be fitted to | Titan |
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Effectiveness Falloff | 8000 m |
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Can be fitted to | Capital Industrial Ship |
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remoteResistanceID | Stasis Webifier Resistance |