Medium Ancillary Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. |
Astronautic
Cargo capacity | 0.32 m3 | |
Mass | 20 kg | |
Volume | 10 m3 | |
Baseprice | 12,470 ISK |
Attributes
Activation Cost | 155 GJ | |
Structure Hitpoints | 40 HP | |
Powergrid Usage | 120 MW | |
CPU usage | 20 tf | |
Optimal Range | 8750 m | |
Charges Per Cycle | 4 | |
Activation time / duration | 6000 s | |
Armor Hitpoints Repaired | 145 HP | |
Primary Skill required | Remote Armor Repair Systems | |
requiredSkill1Level | 2 | |
Tech Level | 1 Level | |
Used with (Charge Group) | Nanite Repair Paste | |
Meta Level | 0 Level | |
heatAbsorbtionRateModifier | 0.009999999776482582 | |
Overload duration bonus | -15 % | |
Heat Damage | 2 HP | |
Required Thermodynamics Level | 1 Level | |
Max Modules Of This Group Allowed | 1 | |
Reload Time | 60000 s | |
Boosted repair multiplier | 3 x | |
Effectiveness Falloff | 2500 m | |
remoteResistanceID | Remote Logistics Impedance | |
mediumRemoteRepFittingMultiplier | 1 | |
Repair Multiplier Bonus Per Cycle | 0 % | |
Maximum Repair Multiplier Bonus | 0 % |