Item details - Capital Ancillary Armor Repairer
Capital Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Astronautic
Cargo capacity 1.28 m3
Mass 500 kg
Volume 4000 m3
Baseprice 0 ISK
Attributes
Activation Cost 1600 GJ
Structure Hitpoints 40 HP
Powergrid Usage 125000 MW
CPU usage 75 tf
Charges Per Cycle 16
Activation time / duration 20000 s
Armor Hitpoints Repaired 4800 HP
Primary Skill required Capital Repair Systems
Secondary Skill required Mechanics
requiredSkill1Level 1
requiredSkill2Level 3
Tech Level 1 Level
Used with (Charge Group) Nanite Repair Paste
Meta Level 0 Level
maxGroupActive 1
heatAbsorbtionRateModifier 0.009999999776482582
Overload duration bonus -15 %
Heat Damage 7.199999809265137 HP
Required Thermodynamics Level 1 Level
Overload Repair Bonus 10 %
Max Modules Of This Group Allowed 1
Reload Time 60000 s
Boosted repair multiplier 3 x
Darkside theme by J nx and Trent Angelus, Converted to EDK4 by Vecati
from DS-Natural designed by DzinerStudio