Capital Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships. |
Astronautic
Cargo capacity | 1.28 m3 | |
Mass | 500 kg | |
Volume | 4000 m3 | |
Baseprice | 0 ISK |
Attributes
Activation Cost | 1600 GJ | |
Structure Hitpoints | 40 HP | |
Powergrid Usage | 125000 MW | |
CPU usage | 75 tf | |
Charges Per Cycle | 16 | |
Activation time / duration | 20000 s | |
Armor Hitpoints Repaired | 4800 HP | |
Primary Skill required | Capital Repair Systems | |
Secondary Skill required | Mechanics | |
requiredSkill1Level | 1 | |
requiredSkill2Level | 3 | |
Tech Level | 1 Level | |
Used with (Charge Group) | Nanite Repair Paste | |
Meta Level | 0 Level | |
maxGroupActive | 1 | |
heatAbsorbtionRateModifier | 0.009999999776482582 | |
Overload duration bonus | -15 % | |
Heat Damage | 7.199999809265137 HP | |
Required Thermodynamics Level | 1 Level | |
Overload Repair Bonus | 10 % | |
Max Modules Of This Group Allowed | 1 | |
Reload Time | 60000 s | |
Boosted repair multiplier | 3 x |