Item details - Skirmish Command Burst I
Skirmish Command Burst I
This module can be loaded with a variety of Skirmish Command Burst Charges to project a field of beneficial nanites over fleet members, improving their hit-and-run capabilities.
Astronautic
Cargo capacity 3 m3
Mass 0 kg
Volume 60 m3
Baseprice 0 ISK
Attributes
Activation Cost 25 GJ
Structure Hitpoints 40 HP
Powergrid Usage 100 MW
CPU usage 50 tf
Optimal Range 15000 m
Charges Per Cycle 1
Activation time / duration 60000 s
Primary Skill required Leadership
Secondary Skill required Skirmish Command
requiredSkill1Level 1
requiredSkill2Level 1
Tech Level 1 Level
Used with (Charge Group) Skirmish Command Burst Charges
Meta Level 0 Level
maxGroupActive 1
maxGroupOnline 1
Can be fitted to Command Destroyers
Can be fitted to Strategic Cruiser
Can be fitted to Combat Battlecruiser
Can be fitted to Command Ship
Max Modules Of This Group Allowed 1
Reload Time 60000 s
Can be fitted to Industrial Command Ship
Can be fitted to Capital Industrial Ship
Can be fitted to Carrier
Can be fitted to Force Auxiliary
warfareLinkCPUAdd 0
Disallow activation in forcefield 1
Can be fitted to Supercarrier
Disallow Tethering 1
Disallow Docking 1
Can be fitted to Titan
warfareBuff1Value 1
warfareBuff2Value 1
warfareBuff3Value 1
Modifier duration 60000 s
warfareBuff4Value 1
Darkside theme by J nx and Trent Angelus, Converted to EDK4 by Vecati
from DS-Natural designed by DzinerStudio