Item details - Blood Raider Forward Operating Base
Blood Raider Forward Operating Base
Representing an escalation in Blood Raider Covenant activity across the core territories of the Amarr Empire, and neighboring regions of high-security space, the establishment of Blood Raider Forward Operating Bases poses a severe threat to core empire interests.

In particular, Blood Raider mining operations and patrol fleets are able to range out from such FOBs in ever greater numbers, striking in asteroid belts and against vulnerable infrastructure.

CONCORD has assessed the threat of pirate FOBs as extremely serious and will reward capsuleer groups that take the lead in degrading and destroying outlaw structures of this kind.

The capsuleer fleet that inflicts the most damage on a pirate FOB will receive up to 800,000,000 ISK, with individual pilots potentially receiving up to 30,000,000 ISK each.
Astronautic
Cargo capacity 0 m3
Mass 3,000,000,000 kg
Volume 8000 m3
Baseprice 0 ISK
Attributes
Structure Hitpoints 3000000 HP
Powergrid Output 600000 MW
Low Slots 2
Medium Slots 2
High Slots 2
CPU Output 15000 tf
Capacitor Recharge time 3600000 s
Maximum Targeting Range 350000 m
Structure Kinetic Damage Resistance 1 %
Structure Thermal Damage Resistance 1 %
Structure Explosive Damage Resistance 1 %
Structure EM Damage Resistance 1 %
uniformity 1
Maximum Locked Targets 8
RADAR Sensor Strength 500 points
Ladar Sensor Strength 500 points
Magnetometric Sensor Strength 500 points
Gravimetric Sensor Strength 500 points
Shield Capacity 3000000 HP
Armor Hitpoints 3000000 HP
Armor EM Damage Resistance 1 %
Armor Explosive Damage Resistance 1 %
Armor Kinetic Damage Resistance 1 %
Armor Thermal Damage Resistance 1 %
Shield EM Damage Resistance 1 %
Shield Explosive Damage Resistance 1 %
Shield Kinetic Damage Resistance 1 %
Shield Thermal Damage Resistance 1 %
Shield recharge time 999999995904 s
Capacitor Capacity 100000 GJ
shieldUniformity 1
armorUniformity 1
Signature Radius 50000 m
Scan Resolution 65 mm
Theoretical Maximum Targeting Range 400000 m
Shield Damage Limit (per second) 5000 HP
Armor Damage Limit (per second) 5000 HP
Structure Damage Limit (per second) 5000 HP
Capacitor Warfare Resistance 0.000009999999747378752 %
Weekly Vulnerability 168
Sensor Warfare Resistance 0.000009999999747378752 %
Weapon Disruption Resistance 0.000009999999747378752 %
Target Painter Resistance 0.000009999999747378752 %
Stasis Webifier Resistance 0.000009999999747378752 %
Remote Logistics Impedance 0.000009999999747378752 %
Remote Electronic Assistance Impedance 0.000009999999747378752 %
fighterAbilityAntiCapitalMissileResistance 1 %
ECM Resistance 0.000009999999747378752 %
npcStructureStasisWebificationBonus 1.2000000476837158 x
npcStructureEnergyWarfareBonus 1.5 x
Darkside theme by J nx and Trent Angelus, Converted to EDK4 by Vecati
from DS-Natural designed by DzinerStudio