Standup Cyclops I
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Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
Astronautic
| Cargo capacity | 0 m3 | |
| Mass | 2,000 kg | |
| Volume | 3600 m3 | |
| Baseprice | 0 ISK |
Attributes
| Structure Hitpoints | 100 HP | |
| Maximum Velocity | 988 m/sec | |
| Inertia Modifier | 500 x | |
| Maximum Targeting Range | 45000 m | |
| Maximum Locked Targets | 6 | |
| RADAR Sensor Strength | 0 points | |
| Ladar Sensor Strength | 0 points | |
| Magnetometric Sensor Strength | 11 points | |
| Gravimetric Sensor Strength | 0 points | |
| Shield Capacity | 5840 HP | |
| Shield EM Damage Resistance | 1 % | |
| Shield Explosive Damage Resistance | 1 % | |
| Shield Kinetic Damage Resistance | 1 % | |
| Shield Thermal Damage Resistance | 1 % | |
| Tech Level | 1 Level | |
| Shield recharge time | 1000000 s | |
| shieldUniformity | 1 | |
| structureUniformity | 1 | |
| Signature Radius | 110 m | |
| Scan Resolution | 500 mm | |
| Warp Speed Multiplier | 1.5 x | |
| Meta Level | 0 Level | |
| metaGroupID | 0 | |
| Remote Logistics Impedance | 0 % | |
| Explosion Radius | 5000 m | |
| Explosion Velocity | 50 m/sec | |
| fighterAbilityMissilesDamageReductionFactor | 5.5 | |
| fighterAbilityMissilesDamageReductionSensitivity | 5.5 | |
| Damage Multiplier | 1 x | |
| EM Damage (Per Fighter) | 0 HP | |
| Thermal Damage (Per Fighter) | 9656 HP | |
| Kinetic Damage (Per Fighter) | 0 HP | |
| Explosive Damage (Per Fighter) | 0 HP | |
| Remote Electronic Assistance Impedance | 0 % | |
| Optimal Range | 12500 m | |
| Maximum Velocity Bonus | 0 % | |
| Maximum Velocity Bonus | 500 % | |
| Signature Radius Bonus | 500 % | |
| Jump Range | 0 m | |
| Duration | 0 s | |
| Signature Radius Bonus | 0 % | |
| Duration | 20000 s | |
| Duration | 0 s | |
| fighterAbilityMissilesResistanceID | ||
| Rate of fire | 40000 s | |
| fighterAbilityAntiFighterMissileResistance | 1 % | |
| Squadron Size | 6 | |
| Orbit Range | 4500 m | |
| Damage Multiplier | 1 x | |
| EM Damage (Per Fighter) | 0 HP | |
| Thermal Damage (Per Fighter) | 1208 HP | |
| Kinetic Damage (Per Fighter) | 0 HP | |
| Explosive Damage (Per Fighter) | 0 HP | |
| fighterAbilityAttackMissileReductionFactor | 5.5 | |
| fighterAbilityAttackMissileReductionSensitivity | 5.5 | |
| Rate of fire | 5000 s | |
| Explosion Radius | 3000 m | |
| Explosion Velocity | 40 m/sec | |
| Optimal range | 5000 m | |
| Accuracy Falloff | 5000 m | |
| fighterSquadronRole | 4 | |
| fighterAbilityLaunchBombType | #System | |
| EM Damage (Per Fighter) | 0 HP | |
| Thermal Damage (Per Fighter) | 0 HP | |
| Kinetic Damage (Per Fighter) | 0 HP | |
| Explosive Damage (Per Fighter) | 0 HP | |
| fighterAbilityKamikazeSignatureRadius | 0 m | |
| fighterAbilityKamikazeRange | 0 m | |
| structureItemVisualFlag | 1 | |
| Duration | 0 s | |
| Refueling Duration | 10000 s | |
| fighterAbilityKamikazeResistanceID | ||
| fighterSquadronIsStandupHeavy | 1 |