Item details - Standup Gram II
Standup Gram II
Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Gram is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Astronautic
Cargo capacity 0 m3
Mass 1,000 kg
Volume 1600 m3
Baseprice 0 ISK
Attributes
Structure Hitpoints 100 HP
Maximum Velocity 3028 m/sec
Inertia Modifier 500 x
Maximum Targeting Range 60000 m
Maximum Locked Targets 6
RADAR Sensor Strength 0 points
Ladar Sensor Strength 12 points
Magnetometric Sensor Strength 0 points
Gravimetric Sensor Strength 0 points
Shield Capacity 2816 HP
Shield EM Damage Resistance 0.699999988079071 %
Shield Explosive Damage Resistance 1 %
Shield Kinetic Damage Resistance 1 %
Shield Thermal Damage Resistance 0.8500000238418579 %
Tech Level 2 Level
Shield recharge time 500000 s
shieldUniformity 1
structureUniformity 1
Signature Radius 80 m
Scan Resolution 950 mm
Warp Speed Multiplier 1.5 x
Meta Level 5 Level
Remote Logistics Impedance 0 %
Shield EM Damage Resistance 0.5 %
Shield Thermal Damage Resistance 0.5 %
Shield Kinetic Damage Resistance 0.5 %
Shield Explosive Damage Resistance 0.5 %
Duration 10000 s
Explosion Radius 15 m
Explosion Velocity 300 m/sec
fighterAbilityMissilesDamageReductionFactor 2
fighterAbilityMissilesDamageReductionSensitivity 5.5
Damage Multiplier 1 x
EM Damage (Per Fighter) 0 HP
Thermal Damage (Per Fighter) 0 HP
Kinetic Damage (Per Fighter) 0 HP
Explosive Damage (Per Fighter) 104 HP
Remote Electronic Assistance Impedance 0 %
Optimal Range 25000 m
Maximum Velocity Bonus 0 %
Signature Radius Bonus 0 %
Duration 0 s
fighterAbilityMissilesResistanceID
Rate of fire 3500 s
fighterAbilityAntiFighterMissileResistance 1 %
Squadron Size 12
Orbit Range 10000 m
Maximum Velocity Bonus 200 %
Signature Radius Reduction -80 %
Damage Multiplier 0 x
EM Damage (Per Fighter) 0 HP
Thermal Damage (Per Fighter) 0 HP
Kinetic Damage (Per Fighter) 0 HP
Explosive Damage (Per Fighter) 0 HP
fighterAbilityAttackMissileReductionFactor 0
fighterAbilityAttackMissileReductionSensitivity 0
Rate of fire 0 s
Explosion Radius 0 m
Explosion Velocity 0 m/sec
Optimal range 0 m
Accuracy Falloff 0 m
Duration 10000 s
Range 20000 m
Maximum Velocity Bonus (Per Fighter) -6 %
fighterAbilityTackleWebSpeedPenaltyInterim 0 %
fighterSquadronRole 1
structureItemVisualFlag 1
Warp Disruption Strength 1
Refueling Duration 3000 s
fighterSquadronIsStandupLight 1
Darkside theme by J nx and Trent Angelus, Converted to EDK4 by Vecati
from DS-Natural designed by DzinerStudio