250mm Railgun I
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. |
Astronautic
Cargo capacity | 0.5 m3 | |
Mass | 1,000 kg | |
Volume | 25 m3 | |
Baseprice | 150,000 ISK |
Attributes
Primary Skill required | Medium Hybrid Turret | |
Optimal Range | 24000 m | |
Rate of fire | 5825 s | |
CPU usage | 38 tf | |
slots | 1 | |
Powergrid Usage | 198 MW | |
Heat Damage | 1 HP | |
Activation Cost | 7 GJ | |
targetModule | 0 | |
Meta Level | 0 Level | |
Reload Time | 5000 s | |
typeColorScheme | 11324 | |
Required Thermodynamics Level | 1 Level | |
accuracyBonus | 0 | |
Damage Modifier | 3.4800000190734863 x | |
mainColor | 8627698 | |
Charge size | 2 | |
Accuracy falloff | 12000 m | |
Turret Tracking | 6.559999942779541 | |
Structure Hitpoints | 40 HP | |
Secondary Skill required | Gunnery | |
requiredSkill1Level | 1 | |
Overload rate of fire bonus | -15 % | |
heatAbsorbtionRateModifier | 0.009999999776482582 | |
Charges Per Cycle | 1 | |
Signature Resolution | 40000 m | |
Used with (Charge Group) | Hybrid Charge | |
Tech Level | 1 Level | |
requiredSkill2Level | 3 |