Scythe Fleet Issue
The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.
Minmatar Cruiser bonuses (per skill level): 10 % bonus to Medium Projectile Turret rate of fire 10 % bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage |
Armor
Armor Hitpoints | 1950 HP | |
Armor EM Damage Resistance | 59.999999403954 % | |
Armor Explosive Damage Resistance | 10.000002384186 % | |
Armor Kinetic Damage Resistance | 25 % | |
Armor Thermal Damage Resistance | 35.000002384186 % |
Shield
Shield Capacity | 2400 HP | |
Shield recharge time | 1250000 s | |
Shield EM Damage Resistance | 0 % | |
Shield Explosive Damage Resistance | 50 % | |
Shield Kinetic Damage Resistance | 39.999997615814 % | |
Shield Thermal Damage Resistance | 19.999998807907 % |
Astronautic
Cargo capacity | 440 m3 | |
Mass | 10,910,000 kg | |
Volume | 89000 m3 | |
Baseprice | 0 ISK |
Fitting
High Slots | 5 | |
Medium Slots | 5 | |
Low Slots | 5 | |
Rig Slots | 3 | |
Calibration | 400 points | |
Drone Bandwidth | 25 Mbit/sec | |
Launcher Hardpoints | 4 hardpoints | |
Turret Hardpoints | 4 hardpoints | |
Powergrid Output | 745 MW | |
CPU Output | 400 tf |
Combat
Maximum Targeting Range | 50000 m | |
Scan Resolution | 345 mm | |
Maximum Locked Targets | 7 | |
RADAR Sensor Strength | 0 points | |
Ladar Sensor Strength | 16 points | |
Magnetometric Sensor Strength | 0 points | |
Gravimetric Sensor Strength | 0 points | |
Signature Radius | 90 m |
Misc
Tech Level | 1 Level |