Crucifier Navy Issue
The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering. Amarr Frigate bonuses (per skill level): 7.5 % bonus to Weapon Disruptor effectiveness 20 % bonus to Small Energy Turret damage Role Bonus: -85 % penalty to Weapon Disruptor optimal range and falloff -85 % reduction in Weapon Disruptor activation cost and CPU requirements |
Armor
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Armor Hitpoints | 700 HP |
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Armor EM Damage Resistance | 50 % |
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Armor Explosive Damage Resistance | 19.999998807907 % |
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Armor Kinetic Damage Resistance | 25 % |
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Armor Thermal Damage Resistance | 35.000002384186 % |
Shield
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Shield Capacity | 375 HP |
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Shield recharge time | 625000 s |
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Shield EM Damage Resistance | 0 % |
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Shield Explosive Damage Resistance | 50 % |
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Shield Kinetic Damage Resistance | 39.999997615814 % |
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Shield Thermal Damage Resistance | 19.999998807907 % |
Astronautic
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Cargo capacity | 165 m3 |
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Mass | 1,064,000 kg |
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Volume | 28100 m3 |
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Baseprice | 200,000 ISK |
Fitting
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High Slots | 3 |
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Medium Slots | 4 |
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Low Slots | 3 |
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Rig Slots | 3 |
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Calibration | 400 points |
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Drone Bandwidth | 10 Mbit/sec |
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Launcher Hardpoints | 0 hardpoints |
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Turret Hardpoints | 2 hardpoints |
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Powergrid Output | 42 MW |
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CPU Output | 160 tf |
Combat
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Maximum Targeting Range | 64000 m |
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Scan Resolution | 640 mm |
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Maximum Locked Targets | 5 |
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RADAR Sensor Strength | 14 points |
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Ladar Sensor Strength | 0 points |
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Magnetometric Sensor Strength | 0 points |
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Gravimetric Sensor Strength | 0 points |
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Signature Radius | 38 m |
Misc
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Tech Level | 1 Level |