Crucifier Navy Issue
As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need. The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering. Amarr Frigate bonuses (per skill level): 7.5 % bonus to Weapon Disruptor effectiveness 20 % bonus to Small Energy Turret damage Role Bonus: -85 % penalty to Weapon Disruptor optimal range and falloff -85 % reduction in Weapon Disruptor activation cost and CPU requirements |
Astronautic
Cargo capacity | 165 m3 | |
Mass | 1,064,000 kg | |
Volume | 28100 m3 | |
Baseprice | 200,000 ISK |
All kills
Ship type | Victim | Final blow | Location | ||
Capsule
Capsule |
Black Rise, Hikkoken (0.3)
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Dramiel
Frigate |
Black Rise, Hikkoken (0.3)
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Tristan
Frigate |
Black Rise, Hikkoken (0.3)
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Maulus Navy Issue
Frigate |
Black Rise, Iwisoda (0.2)
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