Marshal
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels. While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers. Gallente Battleship bonuses (per skill level): 5 % bonus to Large Hybrid Turret damage 7.5 % bonus to Large Hybrid Turret tracking speed Minmatar Battleship bonuses (per skill level): 5 % bonus to Large Projectile Turret rate of fire 10 % bonus to Large Projectile Turret falloff Caldari Battleship bonuses (per skill level): 5 % bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire 10 % bonus to Cruise Missile and Torpedo flight time Amarr Battleship bonuses (per skill level): 5 % bonus to Large Energy Turret damage 10 % bonus to Large Energy Turret optimal range Black Ops bonuses (per skill level): 10 % bonus to Warp Scrambler and Warp Disruptor optimal range 10 % bonus to warp speed and acceleration 20 % bonus to Stasis Webifier optimal range 125 % bonus to ship max velocity when using Cloaking Devices Role Bonus: Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator No targeting delay after Cloaking Device deactivation Cloak reactivation delay reduced to 5 seconds Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50% 10 % bonus to security status gains from destruction of non-capsuleer pirates while flying this ship 75 % reduction to effective distance traveled for jump fatigue |
Armor
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Armor Hitpoints | 5000 HP |
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Armor EM Damage Resistance | 32.99999833107 % |
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Armor Explosive Damage Resistance | 32.99999833107 % |
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Armor Kinetic Damage Resistance | 32.99999833107 % |
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Armor Thermal Damage Resistance | 32.99999833107 % |
Shield
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Shield Capacity | 5000 HP |
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Shield recharge time | 3125000 s |
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Shield EM Damage Resistance | 32.99999833107 % |
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Shield Explosive Damage Resistance | 32.99999833107 % |
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Shield Kinetic Damage Resistance | 32.99999833107 % |
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Shield Thermal Damage Resistance | 32.99999833107 % |
Astronautic
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Cargo capacity | 700 m3 |
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Mass | 150,000,000 kg |
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Volume | 450000 m3 |
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Baseprice | 1,000,000,000 ISK |
Fitting
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High Slots | 8 |
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Medium Slots | 7 |
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Low Slots | 7 |
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Rig Slots | 2 |
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Calibration | 400 points |
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Drone Bandwidth | 0 Mbit/sec |
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Launcher Hardpoints | 6 hardpoints |
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Turret Hardpoints | 6 hardpoints |
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Powergrid Output | 18000 MW |
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CPU Output | 800 tf |
Combat
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Maximum Targeting Range | 70000 m |
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Scan Resolution | 180 mm |
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Maximum Locked Targets | 7 |
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RADAR Sensor Strength | 0 points |
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Ladar Sensor Strength | 0 points |
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Magnetometric Sensor Strength | 0 points |
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Gravimetric Sensor Strength | 40 points |
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Signature Radius | 330 m |
Misc
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Tech Level | 2 Level |