Item details - Cyclone Fleet Issue
Cyclone Fleet Issue
Following a hotly contested bidding process, a joint development group of engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response to disturbing intelligence documents obtained in a raid on an Amarr frigate and destroyer systems research facility in the system of Arayar. How does one answer a wide range of yet unknown and emerging threats? Volume of fire.

To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. A simple, yet effective, answer – and one that does not leave those who ask with much time to ponder it.

Armor
Armor Hitpoints 5625 HP
Armor EM Damage Resistance 60 %
Armor Explosive Damage Resistance 10 %
Armor Kinetic Damage Resistance 25 %
Armor Thermal Damage Resistance 35 %
Shield
Shield Capacity 7875 HP
Shield recharge time 1400000 s
Shield EM Damage Resistance 0 %
Shield Explosive Damage Resistance 50 %
Shield Kinetic Damage Resistance 40 %
Shield Thermal Damage Resistance 20 %
Astronautic
Cargo capacity 450 m3
Mass 12,400,000 kg
Volume 216000 m3
Baseprice 0 ISK
Fitting
High Slots 8
Medium Slots 5
Low Slots 5
Rig Slots 3
Calibration 400 points
Drone Bandwidth 50 Mbit/sec
Launcher Hardpoints 6 hardpoints
Turret Hardpoints 2 hardpoints
Powergrid Output 1215 MW
CPU Output 600 tf
Combat
Maximum Targeting Range 50000 m
Scan Resolution 220 mm
Maximum Locked Targets 6
RADAR Sensor Strength 0 points
Ladar Sensor Strength 18 points
Magnetometric Sensor Strength 0 points
Gravimetric Sensor Strength 0 points
Signature Radius 250 m
Misc
Tech Level 1 Level
Menu
Darkside theme by J nx and Trent Angelus, Converted to EDK4 by Vecati
from DS-Natural designed by DzinerStudio