Ferox Navy Issue
While the Ferox had long been a key ship in Caldari Navy fleets, new ambush tactics were beginning to expose weaknesses in the standard doctrines. The navy needed a ship capable of withstanding a surprise assault from multiple vessels, with firepower to match. This time, the Caldari weren't designing an elegant hunter that could kill at range – they needed a monster with heavy defenses and claws sharp enough to fend off closing attackers. With advanced hybrid tracking systems and highly classified shield energy injection systems, the Ferox Navy Issue is capable of reducing entire squadrons to smoking wreckage single-handedly. This great beast fears not the buzzing of flies. |
Armor
Armor Hitpoints | 5250 HP | |
Armor EM Damage Resistance | 50 % | |
Armor Explosive Damage Resistance | 10 % | |
Armor Kinetic Damage Resistance | 25 % | |
Armor Thermal Damage Resistance | 45 % |
Shield
Shield Capacity | 7875 HP | |
Shield recharge time | 1400000 s | |
Shield EM Damage Resistance | 0 % | |
Shield Explosive Damage Resistance | 50 % | |
Shield Kinetic Damage Resistance | 40 % | |
Shield Thermal Damage Resistance | 20 % |
Astronautic
Cargo capacity | 475 m3 | |
Mass | 14,250,000 kg | |
Volume | 252000 m3 | |
Baseprice | 0 ISK |
Fitting
High Slots | 7 | |
Medium Slots | 7 | |
Low Slots | 4 | |
Rig Slots | 3 | |
Calibration | 400 points | |
Drone Bandwidth | 25 Mbit/sec | |
Launcher Hardpoints | 0 hardpoints | |
Turret Hardpoints | 6 hardpoints | |
Powergrid Output | 1250 MW | |
CPU Output | 565 tf |
Combat
Maximum Targeting Range | 67500 m | |
Scan Resolution | 195 mm | |
Maximum Locked Targets | 8 | |
RADAR Sensor Strength | 0 points | |
Ladar Sensor Strength | 0 points | |
Magnetometric Sensor Strength | 0 points | |
Gravimetric Sensor Strength | 20 points | |
Signature Radius | 300 m |
Misc
Tech Level | 1 Level |