Item details - Probe Fleet Issue
Probe Fleet Issue
To satisfy a growing need for brute-force intelligence retrieval, the Minmatar sought a ship which was capable of hit and run operations – one which was capable of striking hard and fast against exposed targets and outrunning their defenders before they had a chance to react.

A solution was found in the commissioning of the Probe Fleet Issue: a ship which combined the delicate data extraction capabilities of the Probe, while abandoning superfluous salvager systems, with the firepower to make a ship as equally capable of cracking encryption codes as it is cracking open the hull of a diplomat's shuttle.

Armor
Armor Hitpoints 525 HP
Armor EM Damage Resistance 60 %
Armor Explosive Damage Resistance 10 %
Armor Kinetic Damage Resistance 25 %
Armor Thermal Damage Resistance 35 %
Shield
Shield Capacity 525 HP
Shield recharge time 625000 s
Shield EM Damage Resistance 0 %
Shield Explosive Damage Resistance 50 %
Shield Kinetic Damage Resistance 40 %
Shield Thermal Damage Resistance 20 %
Astronautic
Cargo capacity 400 m3
Mass 1,123,000 kg
Volume 19500 m3
Baseprice 0 ISK
Fitting
High Slots 4
Medium Slots 4
Low Slots 3
Rig Slots 3
Calibration 400 points
Drone Bandwidth 0 Mbit/sec
Launcher Hardpoints 2 hardpoints
Turret Hardpoints 0 hardpoints
Powergrid Output 40 MW
CPU Output 200 tf
Combat
Maximum Targeting Range 32500 m
Scan Resolution 465 mm
Maximum Locked Targets 4
RADAR Sensor Strength 0 points
Ladar Sensor Strength 10 points
Magnetometric Sensor Strength 0 points
Gravimetric Sensor Strength 0 points
Signature Radius 38 m
Misc
Tech Level 1 Level
Menu
Darkside theme by J nx and Trent Angelus, Converted to EDK4 by Vecati
from DS-Natural designed by DzinerStudio