Probe Fleet Issue
To satisfy a growing need for brute-force intelligence retrieval, the Minmatar sought a ship which was capable of hit and run operations – one which was capable of striking hard and fast against exposed targets and outrunning their defenders before they had a chance to react. A solution was found in the commissioning of the Probe Fleet Issue: a ship which combined the delicate data extraction capabilities of the Probe, while abandoning superfluous salvager systems, with the firepower to make a ship as equally capable of cracking encryption codes as it is cracking open the hull of a diplomat's shuttle. |
Astronautic
Cargo capacity | 400 m3 | |
Mass | 1,123,000 kg | |
Volume | 19500 m3 | |
Baseprice | 0 ISK |
All kills
Ship type | Victim | Final blow | Location | ||
Amarr Shuttle
Shuttle |
D-R00016, J145129 (0.0)
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Amarr Shuttle
Shuttle |
D-R00016, J145129 (0.0)
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Amarr Shuttle
Shuttle |
D-R00016, J145129 (0.0)
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Amarr Shuttle
Shuttle |
D-R00016, J145129 (0.0)
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Amarr Shuttle
Shuttle |
D-R00016, J145129 (0.0)
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Venture
Frigate |
D-R00022, J154321 (0.0)
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Capsule
Capsule |
Placid, Aldranette (0.4)
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Heron
Frigate |
Placid, Aldranette (0.4)
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Venture
Frigate |
Metropolis, Resbroko (0.4)
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