Item details - Coercer Navy Issue
Coercer Navy Issue
Imperial Navy ship design doctrine tends to return to the tried and tested approach of heavy armor and high-efficiency energy weapons regardless of advances in technology and experiments with tactics. The upgrade brief for the Coercer Navy Issue certainly exemplified this tendency, notably calling for heavily upgraded armor systems and significant improvements in the energy use and damage output of its weapons. The Imperial Navy's continued fascination with energy neutralization as a supplementary weapon system is the only deviation from the core emphasis on fashioning a vessel as hard to crack and potently armed as possible.

Armor
Armor Hitpoints 1350 HP
Armor EM Damage Resistance 50 %
Armor Explosive Damage Resistance 20 %
Armor Kinetic Damage Resistance 25 %
Armor Thermal Damage Resistance 35 %
Shield
Shield Capacity 1050 HP
Shield recharge time 625000 s
Shield EM Damage Resistance 0 %
Shield Explosive Damage Resistance 50 %
Shield Kinetic Damage Resistance 40 %
Shield Thermal Damage Resistance 20 %
Astronautic
Cargo capacity 375 m3
Mass 1,650,000 kg
Volume 47000 m3
Baseprice 0 ISK
Fitting
High Slots 7
Medium Slots 2
Low Slots 4
Rig Slots 3
Calibration 400 points
Drone Bandwidth 0 Mbit/sec
Launcher Hardpoints 0 hardpoints
Turret Hardpoints 6 hardpoints
Powergrid Output 73 MW
CPU Output 172 tf
Combat
Maximum Targeting Range 34000 m
Scan Resolution 475 mm
Maximum Locked Targets 7
RADAR Sensor Strength 11 points
Ladar Sensor Strength 0 points
Magnetometric Sensor Strength 0 points
Gravimetric Sensor Strength 0 points
Signature Radius 65 m
Misc
Tech Level 1 Level
Menu
Darkside theme by J nx and Trent Angelus, Converted to EDK4 by Vecati
from DS-Natural designed by DzinerStudio