Thrasher Fleet Issue
The Republic Fleet's requirements for an upgraded Thrasher focused on the doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue paid great attention to the engine systems and reducing the downsides of using high-performance microwarpdrive propulsion modules. The improvements to weapons systems significantly increased projectile rate of fire and the range of effective firing solutions. Increased firepower at range came at the cost of reduced tracking systems and dedicated defensive module support, but additional base shield and armor were crammed into the design by the canny Minmatar designers.
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Armor
Armor Hitpoints | 1125 HP | |
Armor EM Damage Resistance | 60 % | |
Armor Explosive Damage Resistance | 10 % | |
Armor Kinetic Damage Resistance | 25 % | |
Armor Thermal Damage Resistance | 35 % |
Shield
Shield Capacity | 1200 HP | |
Shield recharge time | 625000 s | |
Shield EM Damage Resistance | 0 % | |
Shield Explosive Damage Resistance | 50 % | |
Shield Kinetic Damage Resistance | 40 % | |
Shield Thermal Damage Resistance | 20 % |
Astronautic
Cargo capacity | 400 m3 | |
Mass | 1,600,000 kg | |
Volume | 43000 m3 | |
Baseprice | 0 ISK |
Fitting
High Slots | 7 | |
Medium Slots | 3 | |
Low Slots | 3 | |
Rig Slots | 3 | |
Calibration | 400 points | |
Drone Bandwidth | 0 Mbit/sec | |
Launcher Hardpoints | 1 hardpoints | |
Turret Hardpoints | 6 hardpoints | |
Powergrid Output | 62 MW | |
CPU Output | 177 tf |
Combat
Maximum Targeting Range | 30000 m | |
Scan Resolution | 550 mm | |
Maximum Locked Targets | 6 | |
RADAR Sensor Strength | 0 points | |
Ladar Sensor Strength | 10 points | |
Magnetometric Sensor Strength | 0 points | |
Gravimetric Sensor Strength | 0 points | |
Signature Radius | 56 m |
Misc
Tech Level | 1 Level |